Showing posts with label Update. Show all posts
Showing posts with label Update. Show all posts
Monday, August 22, 2011
Fixing Bugs and adding guns
Since I released NamCraft I decided to take a few days off and relax a bit (reason for no new posts). I'm back working on it now though. I've taken the distilled water out of the game since it was bugged. The empty canteens will now fill up like buckets by clicking on water and you just purify them with iodine tablets like normal. I'm going to make more mobs drop iodine tablets so they aren't as rare as they are now. I'm also working on adding more guns to the game, probably just an AK-47 and M-16 for starts. I've got a "cool" idea for the M-60, but it'll take a while to do, so I'll save that for later. I'm going to give the guns item damage like the tools have so you'll have to replace them over time the more you shoot them. I'm kind of thinking about having a cleaning kit that you can use to repair them. As I've said before, different guns will have different magazine sizes and different durability. I'm also working the best I can right now to make them more accurate when you fire them. That's not coming along too great right now, but maybe in a few days I'll have it working like I want it to. I'll try to put a new update here soon whenever I get the new guns added and working right.
Thursday, August 18, 2011
NamCraft Beta is Released!
Finally, it's here! Click the link at the top, or here to get your copy of NamCraft. Also, be sure to check out the Minecraft Forum Topic.
Saturday, August 6, 2011
New and Improved Huey

I had to redo the Huey model because I had it turned the wrong way and so I had to redo the skin for it too.
NamCraft Weapons and Napalm!
Get your first good look at the weapons I've been working on and the napalm strike too. The White Phosphorus (WP) isn't done yet and I still might alter some stuff, so just keep that in mind. Today I'll probably work on the WP, alter the helicopter, and work on the crafting recipes.
Thursday, August 4, 2011
I need a Snake and Nape
Got the radio working so when you click it, it'll call a napalm strike around the area you're aiming. It works like the bow, or rifle. You can arch over objects to hit your target. Just have to tweak the fire so it'll spawn in the air and fall like sand. Got a few more things to do on the radio and still have to set up the crafting recipes, but beta is getting close.
Sunday, July 31, 2011
Better snakes
Still working on getting the napalm right. This morning I've been working on the water color. I'm going to make the water all muddy, as you can see from the pics. I also made a better snake model. I made the snake model bigger for more detail, gave it a better skin, and then scaled it down to size. Hopefully I'll be able to fully animate it before I release the beta. 
Yeah, about the beta relase...umm, all I can say is it will be soon. Just as soon as I get napalm drops added to the game, I'll have to fix some of the models, and I should be pretty much done. The problem with the models is they're replacing the skeletons and creepers, which kind of messes up multiplayer, so I'm going to change them over to their own files when I get time to do that and I have to fix my Huey because I got it turned sideways believe it, or not and that's going to mess me up later when I make it shoot stuff, so I'm going to get that out of the way too. THEN, this thing will be out for a closed beta for a few days and then a public release after that.
Tuesday, July 26, 2011
New Armor and Paintings
I've changed the old armor around. Vietcong clothes replaces cloth armor, a ghillie suit replaces iron armor, hippie clothes replaces the gold armor, and regular military flak vest, helmet, etc. replaces the diamond armor. I've also created a section 8 armor that replaces chain mail, but you'll just have to wait to see what it is ;) I also replaced the paintings with 60's looking posters, billboard ads, and flags. There's also some new crafting items added to the game, which include ivory and turtle shells. I felt like the elephants and turtles needed to drop something unique to them, but I still haven't figured out a good use for it yet. Tomorrow, I plan on making the elephant and cobra agro when attacked by the player. Also, I think I'm going to add an AK-47, which would provide more ammo (30 rounds) than the M-14 (20 rounds).
Monday, July 25, 2011
NVA & Bushwacker
I've added the NVA mob and a Vietcong Bushwacker. I tried making the NVA shoot RPGs and it was way too deadly. 10 seconds after walking out of your house and you'd be dead. So I gave it a gun and upped the fire rate on it, so it's a little more deadly than the Vietcong. The Vietcong Bushwacker will be armed with a machete (not shown) and replaces the Minecraft Zombie. He goes faster than other mobs, so you have to be fast and alert around this guy. Right now I'm redoing the gun and ammo. I did have them replacing the bow and arrows, but I think I'm going to give them their own class so I can include the bow and arrows with a possible Montagnard NPC I might add to the game. Besides that, The Hueys now drop ammo and other supplies to help you out.
I've been losing internet connection every 5 minutes lately, preventing me from uploading any new video, but as soon as my connection gets reliable again, I'll try to record something and post it.
Saturday, July 23, 2011
Weapons
I worked on adding the RPG to the game this morning and refined the M-79 grenade launcher a bit. Right now, I'm working on getting the Huey to drop items (weapons, ammo, and rations) and will try to make the skin and model for my NVA enemy. If that goes well, I'll probably work on adding that to the game tomorrow. I'll also try to take some video of the new stuff and will try to post that tomorrow, or the day after.
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