I've had a few people contact me asking how to make a mod. It's not really an easy thing one person can explain and if I went into every step, I'd probably be here all week. Others have posted info on how to do this stuff anyway. However, it's sometimes hard trying to find that info, so I'll give you a break and try to include everything here for quick reference so you can get started and won't have to waste a bunch of time trying to search for the right things.
First, you will need the Java SDK found here. You'll have to configure it to your computer, which the following video explains how to do that. Ignore the fact he's using a different version of JAVA and after you install it, you can skip to about 5:50 in the video to learn how to configure it. That's the main tricky thing about this. Here is text tutorial on how to configure Java if you're still having problems.
You'll need the latest version of Minecraft MCP, found here and you'll need something to edit code on, which I suggest using Eclipse (I'm using the one that says "Eclipse IDE for Java EE Developers". Here's a video that shows you how to configure those to work...
There's a lot of good tutorials under the Mapping and Modding Tutorials forum, but this thread helped me get started the most. If you plan on making new mobs, you'll save a lot of time and frustration if you use Techne. Also, the IRC channels #mcp, and #mcp-modding are good places to ask other modders for help. There's also some good tutorials if you search on YouTube.
The hardest part IMO is just getting Java, Eclipse, and MCP set up so you can start coding and then it's pretty fun and easy from there on out (depending on how well you can figure out Java code). I started out with no knowledge of Java a few months ago and found all these tutorials others had done and with that I was able to make NamCraft. While it looks like a lot to learn, well, actually it is, but just keep at it and don't give up. Just remember, if some hillbilly, high school drop-out, from Arkansas can do it, anyone can do it.
Monday, August 22, 2011
Since I released NamCraft I decided to take a few days off and relax a bit (reason for no new posts). I'm back working on it now though. I've taken the distilled water out of the game since it was bugged. The empty canteens will now fill up like buckets by clicking on water and you just purify them with iodine tablets like normal. I'm going to make more mobs drop iodine tablets so they aren't as rare as they are now. I'm also working on adding more guns to the game, probably just an AK-47 and M-16 for starts. I've got a "cool" idea for the M-60, but it'll take a while to do, so I'll save that for later. I'm going to give the guns item damage like the tools have so you'll have to replace them over time the more you shoot them. I'm kind of thinking about having a cleaning kit that you can use to repair them. As I've said before, different guns will have different magazine sizes and different durability. I'm also working the best I can right now to make them more accurate when you fire them. That's not coming along too great right now, but maybe in a few days I'll have it working like I want it to. I'll try to put a new update here soon whenever I get the new guns added and working right.
Thursday, August 18, 2011
Saturday, August 13, 2011
This is to all the beta testers out there. If you find any bugs, have any suggestions on future versions, or questions, please post them as a comment below so I can see them and fix them in future versions. Meanwhile, for all the crafting recipes and more information about NamCraft, go to the NamCraft Wiki.
Saturday, August 6, 2011
Get your first good look at the weapons I've been working on and the napalm strike too. The White Phosphorus (WP) isn't done yet and I still might alter some stuff, so just keep that in mind. Today I'll probably work on the WP, alter the helicopter, and work on the crafting recipes.
Thursday, August 4, 2011
Got the radio working so when you click it, it'll call a napalm strike around the area you're aiming. It works like the bow, or rifle. You can arch over objects to hit your target. Just have to tweak the fire so it'll spawn in the air and fall like sand. Got a few more things to do on the radio and still have to set up the crafting recipes, but beta is getting close.
Monday, August 1, 2011
Well, I was going to have brown, muddy water, but the running water didn't look right brown, so I decided to make it kind of a tropical teal color. I also adjusted the saturation in the leaves and grass colors. I also managed to switch over my mobs to their own files. There's also a radio item in the game now that will be used to call in airstrikes to drop napalm. I've just added the item and haven't yet made it to where it can call in strikes. Anyway, it's late and I'm going to bed.